Search Instagram Twitter Facebook Spotify Grid Tag Date Folder Chat Pencil

Development Update – World 3

Continued to work on World 3 today. The last time I made this level was back in the summer, I think, so it’s quite rough. It has been very interesting to return to it with fresh eyes and new knowledge about level design.

For example, I use to have this set of stairs that would go down, followed by a flat area, and then a set of stairs going upwards gain. It felt quite weird playing it this time. So what I did was changed the second set of stairs to go down as well, and that made the whole thing feel much better.

I think it’s because it continues the mindset of descending, as opposed to breaking it. Also, you don’t usually see a set of stairs going up again after just going down in real life, so it may just be something ingrained in our psychology.

Anyway, I really love this stuff about level design.

Also been tweaking lighting. The key to making shadows look stronger is not just to

Here are a bunch of pictures of the work-in-progress level:

Relativity World 3 - 001 Relativity World 3 - 002 Relativity World 3 - 003 Relativity World 3 - 004 Relativity World 3 - 005

Also had a idea for a cool easter egg now that I’ve got the in-game console: a text adventure that can only be played via console. I think the only thing kind of close to this is in Call of Duty, where if you find a computer in the environment, you can play Zork on it.

But that’s not quite the same thing. I’m thinking of almost like a meta-narrative type thing. Since pulling up the terminal is already breaking the 4th wall, I could sort of play with that. Maybe have some kind of sentient AI figure correspond with the player?

“You’re a nosy one, aren’t you?”

It would be quite a bit of work to do it well though.

Anyway, having a console definitely opens up a whole world with regards to hiding secrets.

Today’s perfect loop:

PerfectLoop_2015-01-07_tumblr

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.