GDC is going to be really busy for me this year. I’ll be giving a talk for the first time, as part of the Level Design workshop, and also, I found out last week that Manifold Garden will be on exhibit as part of “Day of the Devs’!
My talk is going to be part of the Level Design Workshop, and will be on Tuesday, March 15th, at 3:00pm, in Room 130 in North Hall. This is the day before the main conference starts.
[url+http://schedule.gdconf.com/session/level-design-workshop-level-design-in-impossible-geometry]Here’s the official page on the GDC website[/url], if you’re using the scheduler and want to add it to that.
I’m really looking forward to this, as GDC talks, and especially the level design talks, have been very helpful for me as a designer.
It’s cool to finally have an opportunity to give back.
I’ll be talking a lot about what it’s like to work with weird geometry in Manifold Garden, different problems I’ve faced, and various techniques I’ve discovered which have been helpful.
Day of the Devs
Also, super pleased to announce that Manifold Garden will be playable at GDC as part of Double Fine and iam8bit’s ‘Day of the Devs’ exhibition.
I still find it pretty hard to believe that Manifold Garden will be a part of this. The list of games they’re showing is fantastic:
- Below by Capy Games
- David OReilly Game 2 by David OReilly
- Headlander from Double Fine Productions
- Day of the Tentacle Remastered by Double Fine Productions
- SUPERHYPERCUBE by Kokoromi
- Return of the Obra Dinn by Lucas Pope
- Dreams by Media Molecule
- Bound from Plastic
- Hob by Runic Games
- ARENA GODS by Supertype
- Manifold Garden by William Chyr
- Severed by DrinkBox Studios
- Line Wobbler by Robin Baumgarten
- Rez Infinite by Monstars + Resonair
GDC is going to be pretty crazy this year. If you’re going, definitely let me know. It would be great to meet up!