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Northwestern Indie Game Night / Dittmar Gallery Closing Reception

After showing RELATIVITY at the Interplay Reception/Arcade in October, I was invited to show at a similar event by the staff at the Dittmar Gallery at Northwestern University.

Dittmar Gallery is a student-run gallery, and they had just finished an exhibit title “Chicago Games as Art and Culture”. As part of the closing of the show, they wanted to host a similar event as the Interplay Reception, and invite a bunch of local indie developers to show their games.

I was expecting the event to be similar to the Interplay Reception, and take place at the gallery itself, but it actually turned out to be very different. It was in the Norris game room, in the basement of the Norris student center, and I was also the only developer that showed up. So it ended up being just me demoing RELATIVITY and a Smash Brothers tournament happening alongside.

It ended up still being pretty cool though, and I got a lot of really great feedback on the game.

This is what the Norris game center looks like:

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For the setup, I got to use 2 large-screen TVs in the corner. It was the first time I used a “living-room” like setup with a couch and a TV. I don’t own a couch nor a TV so I had never gotten to try this before. It was completely different experience.

Several things I noted:

1) The lines of the edge-detection look much thinner.

2) The colors were all over the place. I’m not sure if there is a solution for this. For one TV, the colors seemed really overblown – the vignette effect was very strong, and everything seemed tinted green. On the other TV, it just appeared quite dark.

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Once again, Alienware loaned me two 18″ laptops to use for the purpose of this demo event, which worked really well:

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