Pagoda Pillar Level
Last night’s stream started off as an attempt to put in the finishing touches of a level, and… Continue Reading
Last night’s stream started off as an attempt to put in the finishing touches of a level, and… Continue Reading
On late Friday night/early Saturday morning, as I usually do, I shared some updates on the weekly Screenshot Saturday thread… Continue Reading
I continued to think about the object carry system, and decided to overhaul it one more time. I’ve… Continue Reading
Box Carry Overhaul (Again) Several weeks ago, I overhauled the object carrying system, switching from a method that used… Continue Reading
Object carrying is one aspect of the game that has had some problems for a while. I decided… Continue Reading
Been playing around with making fractals in Unity. I have no idea if this stuff will make its… Continue Reading
One of the things I’ve decided to focus on these past few days is to refine the look… Continue Reading
This post is a continuation of an earlier post: Unity Shaders – Depth and Normal Textures (Part 1).… Continue Reading
This is Part 1 of a 3 part series on working with depth and normal textures in Unity.… Continue Reading
While Unity’s default FPS Character Controller is very good, it does have a few shortcomings, such as being unable to… Continue Reading