Artist Portraits from Shanghai
I took these portraits of my fellow resident artists during a six-month long residency at the Swatch Art… Continue Reading
I took these portraits of my fellow resident artists during a six-month long residency at the Swatch Art… Continue Reading
There’s a discussion that surfaces every now and then about whether or not video games qualify as art.… Continue Reading
Started working on a level which I’m calling “The City” for now. Got a few architectural elements that… Continue Reading
Happy Thanksgiving, friends! I think I’m finally getting the hang of lightmapping in Unity. It really makes a… Continue Reading
Spent today and yesterday fine-tuning various puzzles that use color-change beams and dispenser cubes. Mostly this involved replacing… Continue Reading
Today was not as productive as I hoped it would be. I spent the first part of the… Continue Reading
It’s been a busy, but very productive week for development. Here are some new screenshots!
Created a shader to spice up the gravity shifting effect in Relativity. check out the improvements: New Version:… Continue Reading
This is a continuation of a series of posts on shaders: Part 1, Part 2. In the previous… Continue Reading
This post is a continuation of an earlier post: Unity Shaders – Depth and Normal Textures (Part 1).… Continue Reading