Unity Shaders – Depth and Normal Textures (Part 1)
This is Part 1 of a 3 part series on working with depth and normal textures in Unity.… Continue Reading
This is Part 1 of a 3 part series on working with depth and normal textures in Unity.… Continue Reading
I’m starting to work on making Relativity look good, and that basically translates to writing shaders. It was… Continue Reading
It’s Saturday again! Here’s a new set of screenshots of more work-in-progress. This past week, I’ve been prototyping… Continue Reading
It’s been a while since the last update. I’ve been busy at work re-designing levels and trying out… Continue Reading
Stoked to share that Relativity was one of the games that caught the attention of Indie Statik for… Continue Reading
First time participating in Screenshot Saturday. Excited to show off some of the new changes and improvements:
A screenshot from one of the levels I’m currently working on.
I’ve spent the last few weeks doing intensive rounds of playtesting, which have been incredibly helpful in fine… Continue Reading
I’ve started several rounds of playtesting, and the feedback so far has been pretty promising. After each playtest… Continue Reading
Applied a grid texture to the surfaces. Quite like the new look.