Got a lot done today on the tool.
It now works from within an editor window instead of needing a script on an object.
I also have rectangles that project on the geometry which shows where are the areas to place subsequent markers.
The brush itself also changes color to show you where you can place the next marker.
Started working on mesh generation. It’s actually pretty much the exact same system that we’re doing for water mesh generation, so I’m starting by copying that over.
It’s a little less complicated, so I’ll be deleting a bunch of stuff I don’t need to clean it up and go from there.
Should have basic line mesh generation done by tomorrow.