
First Day of Unity Tools Programming
Long day of diving into Unity editor scripting. Not as productive as I would have liked, but finally… Continue Reading
Long day of diving into Unity editor scripting. Not as productive as I would have liked, but finally… Continue Reading
One stream of water is an entire mesh, and it’s redrawn every frame. Played around with drawing meshes… Continue Reading
Reading through the code for water. I’m finally starting to figure out what’s going on. It feels good… Continue Reading
PlayStation Blog announcement: http://blog.us.playstation.com/2015/09/16/cultivate-an-infinite-world-in-manifold-garden/ New teaser trailer!
Continuing to work on this giant tower level. Filling in the details, and finally got the (almost) right… Continue Reading
On 4th of July, I attended Invisible Arcade 6. Invisible Arcade is an event that was started in Seattle… Continue Reading
Last night’s stream started off as an attempt to put in the finishing touches of a level, and… Continue Reading
Given that I’m making a game that involves switching between multiple gravity fields, you’d think it’d be pretty… Continue Reading
Images from dev stream. Adding more details to the architecture.
Chris Wade, a local Chicago indie dev, has come on board. He’ll be working on the game full-time… Continue Reading