
E3 Post-Mortem – Part 2: Wednesday and Thursday
WEDNESDAY Wednesday was super exciting for me. At 2:30 PM, I went on the PlayStation E3 livestream to… Continue Reading
WEDNESDAY Wednesday was super exciting for me. At 2:30 PM, I went on the PlayStation E3 livestream to… Continue Reading
Back from showing RELATIVITY at the PlayStation booth at E3… Boy, it was an incredibly exhausting week! Going to try… Continue Reading
Did another level design stream last night. Here’s what was made:
I’m super excited to share that I’ll be showing RELATIVITY at E3 next week as part of the… Continue Reading
Started playing around with generating a menger sponge because I wanted to see what it would look like.… Continue Reading
Playing around with using a fractal generating script in Unity with the ProBuilder API. The reason for using… Continue Reading
Worked on some repeated architecture levels. These were in previous version of the game. I’ve recreated them in… Continue Reading
For about the past week, there had been this really annoying bug – whenever the game was running… Continue Reading
I went to Sigma Play this past weekend. It’s a game design conference in Bloomington, IN. I was giving a… Continue Reading
Spent much of today struggling with the Unity 5 UI. Man, I just can’t wrap myself around it.… Continue Reading