Development Update – Grid Snap, Bug Fix
Grid Snap Edit So in the last update, I shared my code for grid snapping. After I did… Continue Reading
Grid Snap Edit So in the last update, I shared my code for grid snapping. After I did… Continue Reading
Unity 5 Release Candidate 1 Unity 5 Release Candidate 1 came out today, and I upgraded to it.… Continue Reading
Spent much of today working on the design of the symbols on the box. For a long time… Continue Reading
4th Best Devlog of 2014 RELATIVITY DevLog came in 4th place and got a mention in this year’s Best… Continue Reading
Continuing to work on box acceleration. Started off the day with some weird bugs I wanted to fix.… Continue Reading
Box Acceleration I finally fixed the box acceleration problem. You can now release and re-catch a box during… Continue Reading
Working on getting player falling and object falling to feel right. For player falling, this is the code… Continue Reading
Yesterday I found out RELATIVITY was not selected for the Experimental Gameplay Workshop at GDC. This morning I… Continue Reading
Still very busy with admin and logistical stuff lately. However, I recently came across some really useful level… Continue Reading
Triangle Update I’ve been quite busy with logistical and administrative side of things these last two days, so… Continue Reading