Post-Mortem: The MIX Showcase @ SIGGRAPH
Hey all! I was in Vancouver last week showing Relativity at SIGGRAPH as part of the MIX Showcase.… Continue Reading
Hey all! I was in Vancouver last week showing Relativity at SIGGRAPH as part of the MIX Showcase.… Continue Reading
Hey all! I’m currently writing this devlog from Vancouver. I arrived here earlier today to showcase the game… Continue Reading
Working on a new hub level. It seems to have taken forever, but I’ve finally settled on a… Continue Reading
Cleaning up the ‘nature’ level I started about a months ago. There were a lot of navigation and… Continue Reading
Playing around with procedural generation of fractals. Also, exciting announcement coming soon!
Visual Style One of the primary challenges I’ve had to deal with throughout development has been finding a… Continue Reading
For the past several days, I’ve been struggling a lot with puzzle design. Basically, all the puzzles take… Continue Reading
I’ve had an idea for poster I wanted to try out for quite some time now. Yesterday, I… Continue Reading
This past weekend, I attended the Midwest Game Developers Summit in Wisconsin. Drove up from Chicago with a couple of… Continue Reading
I finally integrated the garden/nature area into the actual game. I didn’t really have an idea for how… Continue Reading