Object Carry System Overhaul (Yes, Again) – Spring-Raycast Raycast System
I continued to think about the object carry system, and decided to overhaul it one more time. I’ve… Continue Reading
I continued to think about the object carry system, and decided to overhaul it one more time. I’ve… Continue Reading
I was dealing with a very weird bug yesterday that was very difficult to pin down. At its… Continue Reading
Continued to work on a few bugs with the object carry system. Problem was if you stood very… Continue Reading
Box Carry Overhaul (Again) Several weeks ago, IĀ overhauled the object carrying system, switching from a method that used… Continue Reading
Grid Snap Edit So in the last update, I shared my code for grid snapping. After I did… Continue Reading
Unity 5 Release Candidate 1 Unity 5 Release Candidate 1 came out today, and I upgraded to it.… Continue Reading
Spent much of today working on the design of the symbols on the box. For a long time… Continue Reading
4th Best Devlog of 2014 RELATIVITY DevLog came in 4th place and got a mention in this year’sĀ Best… Continue Reading
Continuing to work on box acceleration. Started off the day with some weird bugs I wanted to fix.… Continue Reading
Working on getting player falling and object falling to feel right. For player falling, this is the code… Continue Reading