Development Update – Controller Support for UI
Finally starting to implement controller support for the UI. Should have done this a long time ago. It’s… Continue Reading
Finally starting to implement controller support for the UI. Should have done this a long time ago. It’s… Continue Reading
Been playing around with making fractals in Unity. I have no idea if this stuff will make its… Continue Reading
Improved the water adjustment algorithm so that it’s more accurate at figuring out which water block is the… Continue Reading
Got water readjustment working: Notice how when the block beneath the water stream disappears or moves back in… Continue Reading
Object pool logic is working. Now working on the logic of the water itself. The important thing is… Continue Reading
Finally starting to get my programming chops back. My approach today was pretty much: if you sit in… Continue Reading
Finally getting back into programming and prototyping new mechanics. As it was my first real day of programming… Continue Reading
Whew… the devlog is finally all caught up! I’ve spent much of the last three days writing in… Continue Reading
After I got back to Chicago from Toronto, I had another event I was showing Relativity at (last… Continue Reading
Day 3 – Pop-up Arcade Sunday was the same as Saturday, with two sessions, the first from 10… Continue Reading