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Development Update – Experimental Architecture

For the past several days, I’ve been struggling a lot with puzzle design. Basically, all the puzzles take place in rooms that just generic boxes. I’d like to utilize architecture more in the actual puzzles themselves, but just wasn’t getting anywhere with this.

I decided to just go all out experimental, and try making some nonsense architecture without any regard to playability. It didn’t solve my level design problem, but I did have fun, and I got some really cool looking images and gifs out of it.

relativity_escher_architecture_01 relativity_escher_architecture_02 relativity_escher_architecture_03

 

In action:

gif_01

gif_02

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