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Development Update – Poster Experiment

I’ve had an idea for poster I wanted to try out for quite some time now. Yesterday, I was feeling a little stuck on a particular puzzle I was working on, so I decided to take a break and give the poster idea a go.

The core of the idea was to have 6 vertical panels across a horizontal image, each panel showing a scene with a different gravity field.

This was the first version I drew up:

poster_01

It’s kind of cool, but I need to put the title of the game somewhere…

poster_02

 

The problem here is that you can barely read the text.

I decided to add a gradient layer, like this, just below the title, but above the image panels:

poster_03

 

And then turned the opacity of that layer down to about 40%:

poster_04

 

That’s looking a lot better. However, problem here is that the purple panel on the very left isn’t a very striking image, and the orange (2) and green (5) panels look way to similar. I think blue works well as it’s the only interior scene, so it stands out a lot, and it’s also quite minimalist.

Here’s version number 2:

poster_05

 

I think it could use another indoor scene to balance it out a bit. So here’s the final version, at least for now:

poster_06

 

Of course, I’m still quite a bit ways away from release, so this is by no means the definitive poster for the game. Just like with all the levels and puzzles in the game, I’m going to keep iterating on this until I get it right. I’m starting to do so now, so that I can give myself as much time as possible, and to get all the bad ideas out of the way.

 

 

 

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