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PlayStation Experience Post-Mortem – Part 1

Back in October, a few days after Gamercamp, Sony invited me to show RELATIVITY at PlayStation Experience (PSX). Originally, I had intended for Gamercamp to be my last showing of RELATIVITY in 2014, as I had gone to about 14 conventions/festivals/conferences this year, and was feeling pretty exhausted. However, PSX was just too good to turn down.

PlayStation Experience is a convention for PlayStation Exclusive titles. It’s the first year that Sony is organizing it, and it took place at The Sands Expo and Convention Center in Las Vegas.

I arrived in Las Vegas on Friday around noon, along with fellow Chicago game devs Kevin and Phil of the Young Horses, who were there to show Octodad.

At the McCarran International Airport in Las Vegas waiting for a cab:

001_airport

Just outside the convention hall. This is where you signed in and got your exhibitor wristband:

002_sands

Inside the exhibit hall, the day before PSX started:

002B_PSX

Here’s the map of the layout at PlayStation Experience. The top part with all the little booths is the Indie Area, which Sony calls “Devotion”. I still find it hilarious to see my name alongside a bunch of studio names:

PSX_Map_Me

devotion

Here’s the initial setup of the booth:

003_booth

Here’s the setup I decided to go with, which a lot of other teams adopted as well, as it pretty much makes the most sense if you have two stations:

003B_booth

One screen is in the back of the booth, and the other is on the side, facing towards the main part of the show.

My booth neighbors on one side were the Young Horses with Octodad:

yh

And on the side were White Paper Games with Ether One:

white_paper

It took me a few hours to get set up. I had forgotten to bring HDMI cables, so had to go find somewhere nearby to buy them. I finally finished around 4:30 PM, and went to check in and get some rest in my hotel room.

After that, I went to the Game Awards. It was at the Axis Theater and Planet Hollywood, about  a 30 minute walk from my hotel. I had gotten a free ticket for it on account of being at PSX. There were a few cool moments, but mostly I thought it was too long (it ran for about 3 hours).

005_awards

The coolest part of the show was that it opened with Koji Kondo playing the Mario theme:

004_awards

Anyway, Las Vegas is a very strange place. Here’s an area in the hotel/casino/convention center plaza that had a fake sky and a fake canal, complete with gondolas and gondoliers:

006_vegas

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