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PlayStation Experience Post-Mortem – Part 2

PSX Day 1 

Saturday was the first day of PSX. The show floor hours for the public was 10 AM to 9 PM, so it was quite long.

Before the show started, I stopped by Walgreens to pick up my “booth survival kit”: some snacks, throat drops, gum, and of course, a giant jug of water

103_booth_kit

The jug of water makes you look pretty ridiculous, but it’s important to stay hydrated. In fact, the guys next to me at White Paper Games also brought jugs of water on the following day.

I arrived at my booth at around 8:30 AM to set up. It only took half an hour to get the booth ready, but I wanted to give myself some time to check out other games.

My most anticipated title was The Witness, and I did get to play it for about 20 minutes. It was exceptional. Even with the little amount I played, I can tell this game is going to be really great. I was actually quite skeptical at first, as I couldn’t quite tell what the game was about from the early footage that was released. However, after the play session, I was totally convinced, and have not been able to stop thinking about it since.

the_witness

Here were some of the other booths I checked out:

Night In The Woods

NITW

Distance

distance
Pavilion

pavilion

Anyway, even though the hall opened at 10 AM, it was pretty quiet until 11:30 AM. This was because the PlayStation keynote was happening then, so most people were at that.

Once the day got going, there was a pretty good flow of traffic. It wasn’t crazy packed like at PAX, so people actually got to play for pretty long periods. The demo of the game took about 20 to 40 minutes to complete, and several people did finish it, which was a really great sign of me.

101_PAX_booth

102_PAX_booth

By the way, in the second picture, the person playing in back of the booth is Dan Gray, the executive producer on Monument Valley! He had some really positive things to say about the game and gave me his card.

This is what the section I was in looked like:

104_section

After the exhibit, there was a concert with the band that’s composing music for No Man’s Sky:

nomansky

I was quite tired, so I didn’t stay for too long. I went to get dinner with a couple of other developers instead.

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