DevLog Update – Replacing Color Change Beams, finetuning puzzles
Spent today and yesterday fine-tuning various puzzles that use color-change beams and dispenser cubes. Mostly this involved replacing… Continue Reading
Spent today and yesterday fine-tuning various puzzles that use color-change beams and dispenser cubes. Mostly this involved replacing… Continue Reading
Created a shader to spice up the gravity shifting effect in Relativity. check out the improvements: New Version:… Continue Reading
It’s been a while since the last update. I’ve been busy at work re-designing levels and trying out… Continue Reading
Stoked to share that Relativity was one of the games that caught the attention of Indie Statik for… Continue Reading
First time participating in Screenshot Saturday. Excited to show off some of the new changes and improvements:
I’ve started several rounds of playtesting, and the feedback so far has been pretty promising. After each playtest… Continue Reading
Applied a grid texture to the surfaces. Quite like the new look.
While Unity’s default FPS Character Controller is very good, it does have a few shortcomings, such as being unable to… Continue Reading
Not sure if this will be in the final version yet, but drew up this space today as… Continue Reading
Testing out some Escher-esque architecture.