RELATIVITY Featured in Chicago’s South Side Weekly
“First rule: look up. Second rule: there is no up, objectively speaking.” This is definitely one of the… Continue Reading
“First rule: look up. Second rule: there is no up, objectively speaking.” This is definitely one of the… Continue Reading
Sunday Sunday was the third and final day of PRACTICE. The format of the day was more or… Continue Reading
Saturday – Talks / Discussion Groups / Open Problems The day started at 9 AM with breakfast, which… Continue Reading
This past weekend, I attended the PRACTICE Conference in New York City. If you’re not familiar with it, PRACTICE is… Continue Reading
Game Feel As mentioned in an earlier devlog post, I’m now starting to work on game feel –… Continue Reading
On Tuesday, I got to announce on the official PlayStation Blog that RELATIVITY will be coming out on the… Continue Reading
UI Controller Support Finally finished controller support for the UI. All in all, it was not very pleasant… Continue Reading
Finally starting to implement controller support for the UI. Should have done this a long time ago. It’s… Continue Reading
Been playing around with making fractals in Unity. I have no idea if this stuff will make its… Continue Reading
Improved the water adjustment algorithm so that it’s more accurate at figuring out which water block is the… Continue Reading