Development Update – Water Drafts
Hey guys, been a while since the last devlog update. Got a new set of approaching deadlines for… Continue Reading
Hey guys, been a while since the last devlog update. Got a new set of approaching deadlines for… Continue Reading
I was in NYC this past weekend for IndieCade East. The event was really great. I didn’t get… Continue Reading
The last few days have been pretty intense as I’ve been working to get a playable demo ready… Continue Reading
I started working on how to teleport objects across while the player is carrying them. It turned out… Continue Reading
Portals are about 75% finished. Most of the basic functions are now in place. I figured out how… Continue Reading
Haven’t been posting here as frequently. Mostly been dealing with lots of technical challenges – rewriting various systems… Continue Reading
It’s 1:30 in the morning, but I finally got portals to work! It’s not perfect. There are a… Continue Reading
The checkpoint/progress saving system is almost done. Made several improvements over the weekend, and also cleaned up the… Continue Reading
The last 2 days have confirmed my theory that it’s the most trivial parts of a game that… Continue Reading
I should say in advance that there’s a lot of rambling in this devlog post. Mostly just trying… Continue Reading