Development Update – Edge-Detection + Render Textures
I finally got my edge-detection shader to work on render textures! This took a really long time to… Continue Reading
I finally got my edge-detection shader to work on render textures! This took a really long time to… Continue Reading
I was having trouble finding a specific scene file I had worked on about a week ago, and… Continue Reading
Trying out a new design for the door. Glass panels allow the player to see what’s on the… Continue Reading
Yesterday, through a teacher friend of mine, I was invited to demo Relativity to a group of middle… Continue Reading
I’m currently working on a new hub level, and I’d like to take a moment to talk about… Continue Reading
Experimenting with a day/night cycle in the game:
The past few few weeks after I got back home from PAX East have been quite busy for… Continue Reading
Been really busy working on new content for the game, and preparing for more playtest sessions, so haven’t… Continue Reading
Several setbacks this week, so production has been a little slow. The major issue was due to the… Continue Reading
Got world-wrapping working in all six gravity directions! Also, added terminal velocity so that the player can’t keep… Continue Reading