GDC 2015
I just got back to Chicago from GDC. Just like last year, GDC was an exhausting, overwhelming, but… Continue Reading
I just got back to Chicago from GDC. Just like last year, GDC was an exhausting, overwhelming, but… Continue Reading
Best Curve Combination After playing around with the animation curves controlling position and rotation during the gravity switching,… Continue Reading
I made a video comparing the different curves I’m testing for the rotation movement: I think S curve… Continue Reading
One issue I’ve been dealing with on and off is trying to get the feel of rotating to… Continue Reading
I spent the past few days setting up a debug console in the game. I actually started working on… Continue Reading
I continued to think about the object carry system, and decided to overhaul it one more time. I’ve… Continue Reading
I was dealing with a very weird bug yesterday that was very difficult to pin down. At its… Continue Reading
Continued to work on a few bugs with the object carry system. Problem was if you stood very… Continue Reading
Box Carry Overhaul (Again) Several weeks ago, I overhauled the object carrying system, switching from a method that used… Continue Reading
Grid Snap Edit So in the last update, I shared my code for grid snapping. After I did… Continue Reading