World 2 Architecture
Can’t believe it’s May already! Been working on new puzzles and doing some level design. Every mechanic adds… Continue Reading
Can’t believe it’s May already! Been working on new puzzles and doing some level design. Every mechanic adds… Continue Reading
Added some code so that the gradient can now be offset from world space origin, and also any… Continue Reading
Spent all of last night trying to write a transparent gradient shader, and learned a lot about Unity… Continue Reading
Worked on a bunch of new puzzles involving beams that change the colors of the cubes. Having spent… Continue Reading
Getting back into working on beams that change the color of cubes. Interestingly enough, this is the mechanic… Continue Reading
Got around to working on the design of the start screen. Here’s a comparison of the first go… Continue Reading
Finished rebuilding World 1. It definitely needs some serious optimization. In the Unity editor, it seems to be… Continue Reading
Background For the past 2 months, I’ve been focusing on game feel in RELATIVITY, trying to get the… Continue Reading
Ok, I did not rewrite the object carry system again. However, I did add a small tweak that… Continue Reading
Back in May of last year, I wrote this devlog post about a particular issue I was having with my… Continue Reading