Glitch Effect
Switching player camera to orthographic, my edge detection shader created a beautiful glitch effect:
Switching player camera to orthographic, my edge detection shader created a beautiful glitch effect:
Working on new designs for Interlockables. As you can see, I am obviously a professional
Long devlog post. Been quite busy these days, so not as easy to find time between development, streaming,… Continue Reading
The following is a guest post by Chris Wade. Originally posted on the TIGForums Devlog. Hi all! I’m… Continue Reading
Past few days have been insanely busy, especially with the stream schedule, and just a ton of new… Continue Reading
Continuing to work on this giant tower level. Filling in the details, and finally got the (almost) right… Continue Reading
Wow… just wow… When I saw this posted yesterday, I was pretty much speechless. I’ve been posting on this devlog… Continue Reading
On 4th of July, I attended Invisible Arcade 6. Invisible Arcade is an event that was started in Seattle… Continue Reading
Last night’s stream started off as an attempt to put in the finishing touches of a level, and… Continue Reading
Given that I’m making a game that involves switching between multiple gravity fields, you’d think it’d be pretty… Continue Reading