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  • Save System

    Learned a lot today about deep copy and serialization. The save system is proving to be quite the challenge. Turns out open world persistent save with level streaming is quite hard. Getting close though!

  • Json Utility

    Switched to using Json utility for serialization instead of binary serialization. It was having problems with ScriptableObjects. Using it in a separate thread. It is giving me an error even though the docs say that it is ok to use Json Utility in background threads.

  • Consolidating Code

    Feeling like I’ve made some major progress with consolidating all the code for the game. Refactoring the save system is going well. Getting really close!

  • Water

    Water is now in a good place, at least functionally. Need to do another pass over save system to make sure it all works and is logical.

  • Water Corners

    Fixed up the corners of the water

  • Water Refactoring

    Started the refactoring process for the water.

  • Water Code

    Starting to go through the water code to make sure I fully understand it. Progress is a little slow, but it’s a fairly complex system. I’ll get there eventually.