
Manifold Destiny
I’ve renamed “Manifold Garden” to “Manifold Destiny” and instead of puzzles, the game now has guns and giant… Continue Reading
I’ve renamed “Manifold Garden” to “Manifold Destiny” and instead of puzzles, the game now has guns and giant… Continue Reading
Finally back from GDC and fully recovered. I didn’t get the GDC flu that seemed to be quite… Continue Reading
GDC is going to be really busy for me this year. I’ll be giving a talk for the… Continue Reading
It’s a been a while since my last update here. February has been a really busy month. Been… Continue Reading
In dark mode, the growth process is reversed. When you bring the dark mode box to the dark… Continue Reading
This past weekend, I had another Game Design Critique / Design Klub meeting. If you’re not familiar with… Continue Reading
Currently implementing different invert mode types, and setting up a system to easily switch between them for the… Continue Reading
Earlier this month, I had a 3 hour long discussion with Chris Bell, one of the designers on… Continue Reading
In this update, I’m going to talk about this new mechanic that I’ve added to Manifold Garden, at… Continue Reading
Happy New Year! Wow. 2016. I started Manifold Garden in 2012. It is now 2016. Wow. Anyway, I’m… Continue Reading