Indy PopCon Post-Mortem
I exhibited Relativity at Indy PopCon this past weekend, and decided to write up a bit about my… Continue Reading
I exhibited Relativity at Indy PopCon this past weekend, and decided to write up a bit about my… Continue Reading
Spent the last two days getting the game ready to demo at Indy Pop Con in Indianapolis this… Continue Reading
Yesterday, I decided to revisit the topic of edge-detection again. I was reading through the devlog of Lucas… Continue Reading
For the past few days, I have been struggling a lot with optimization problems in the game. I’d… Continue Reading
Notebook Sketches I’ve been meaning for some time to make a post sharing some of my notebook sketches.… Continue Reading
I finally got my edge-detection shader to work on render textures! This took a really long time to… Continue Reading
I was having trouble finding a specific scene file I had worked on about a week ago, and… Continue Reading
Trying out a new design for the door. Glass panels allow the player to see what’s on the… Continue Reading
Yesterday, through a teacher friend of mine, I was invited to demo Relativity to a group of middle… Continue Reading
I’m currently working on a new hub level, and I’d like to take a moment to talk about… Continue Reading