Anti Aliasing
Currently looking at anti aliasing options for Manifold Garden. Here’s a omparison of SSAA and SSAA + SMAA
Currently looking at anti aliasing options for Manifold Garden. Here’s a omparison of SSAA and SSAA + SMAA
Last night’s stream started off as an attempt to put in the finishing touches of a level, and… Continue Reading
Given that I’m making a game that involves switching between multiple gravity fields, you’d think it’d be pretty… Continue Reading
Images from dev stream. Adding more details to the architecture.
Chris Wade, a local Chicago indie dev, has come on board. He’ll be working on the game full-time… Continue Reading
For me, being at E3 was a totally crazy experience. A few years ago, I didn’t even play… Continue Reading
WEDNESDAY Wednesday was super exciting for me. At 2:30 PM, I went on the PlayStation E3 livestream to… Continue Reading
Back from showing RELATIVITY at the PlayStation booth at E3… Boy, it was an incredibly exhausting week! Going to try… Continue Reading
Did another level design stream last night. Here’s what was made:
I’m super excited to share that I’ll be showing RELATIVITY at E3 next week as part of the… Continue Reading