Development Update – New Gifs, Screenshots, and GDC!
This past week has been crazy busy for me. After IndieCade East last month, I came home with… Continue Reading
This past week has been crazy busy for me. After IndieCade East last month, I came home with… Continue Reading
Just a few more gifs showing where the water is at now. Going to take a break from… Continue Reading
Yesterday, I went back to the drawing board, and programmed another water stream from scratch. It doesn’t even… Continue Reading
Wow. Can’t believe it’s already March. I’m now entering the 16th month of full-time development. When I started… Continue Reading
The main design challenge I’m working on is the water mechanics in Relativity. Specifically, what are the rules… Continue Reading
Ok, I’m finally getting somewhere with the water branching system: Writing this system was pretty painful due to… Continue Reading
Hey guys, been a while since the last devlog update. Got a new set of approaching deadlines for… Continue Reading
I was in NYC this past weekend for IndieCade East. The event was really great. I didn’t get… Continue Reading
I want to share some super exciting news. As mentioned in my last update, I’m currently in NYC… Continue Reading
The last few days have been pretty intense as I’ve been working to get a playable demo ready… Continue Reading