Screenshot Saturday #4
It’s been a busy, but very productive week for development. Here are some new screenshots!
It’s been a busy, but very productive week for development. Here are some new screenshots!
Created a shader to spice up the gravity shifting effect in Relativity. check out the improvements: New Version:… Continue Reading
This is a continuation of a series of posts on shaders: Part 1, Part 2. In the previous… Continue Reading
This post is a continuation of an earlier post: Unity Shaders – Depth and Normal Textures (Part 1).… Continue Reading
This is Part 1 of a 3 part series on working with depth and normal textures in Unity.… Continue Reading
It’s Saturday again! Here’s a new set of screenshots of more work-in-progress. This past week, I’ve been prototyping… Continue Reading
It’s been a while since the last update. I’ve been busy at work re-designing levels and trying out… Continue Reading
Stoked to share that Relativity was one of the games that caught the attention of Indie Statik for… Continue Reading
First time participating in Screenshot Saturday. Excited to show off some of the new changes and improvements:
A screenshot from one of the levels I’m currently working on.