It’s been a busy, but very productive week for development. Here are some new screenshots!
This is a continuation of a series of posts on shaders: Part 1, Part 2. In the previous… Continue Reading
This post is a continuation of an earlier post: Unity Shaders – Depth and Normal Textures (Part 1).… Continue Reading
This is Part 1 of a 3 part series on working with depth and normal textures in Unity.… Continue Reading
First time participating in Screenshot Saturday. Excited to show off some of the new changes and improvements:
A screenshot from one of the levels I’m currently working on.