DevLog Update – Optimization & New Screenshots
After experimenting with a number of different settings and techniques, I was finally able to optimize the scene… Continue Reading
After experimenting with a number of different settings and techniques, I was finally able to optimize the scene… Continue Reading
Finished working on the design doc. Now back to the fun stuff – programming and modeling. Working on… Continue Reading
I met with Kiku, the sound designer and composer, on Sunday to discuss the music of Relativity. I’m… Continue Reading
I spent the weekend working on a building I’m calling the Library for now. I’m not 100% sure… Continue Reading
Spent yesterday getting updated screenshots, as the current version of the game is already looking quite different than… Continue Reading
For the last few days, I’ve been working mostly on high-level design stuff such as back story and… Continue Reading
There’s a discussion that surfaces every now and then about whether or not video games qualify as art.… Continue Reading
Started working on a level which I’m calling “The City” for now. Got a few architectural elements that… Continue Reading
Happy Thanksgiving, friends! I think I’m finally getting the hang of lightmapping in Unity. It really makes a… Continue Reading
Spent today and yesterday fine-tuning various puzzles that use color-change beams and dispenser cubes. Mostly this involved replacing… Continue Reading