Repeated Architecture
Worked on some repeated architecture levels. These were in previous version of the game. I’ve recreated them in… Continue Reading
Worked on some repeated architecture levels. These were in previous version of the game. I’ve recreated them in… Continue Reading
For about the past week, there had been this really annoying bug – whenever the game was running… Continue Reading
I went to Sigma Play this past weekend. It’s a game design conference in Bloomington, IN. I was giving a… Continue Reading
Spent much of today struggling with the Unity 5 UI. Man, I just can’t wrap myself around it.… Continue Reading
Worked on UI today, specifically button prompts that pop up. Going to go with a mostly minimalist approach… Continue Reading
It’s definitely been difficult getting back into the swing of things after getting back from Toronto. I’ve started… Continue Reading
Went back to Toronto this past weekend. There were a few things going on: Toronto Comic Arts Festival,… Continue Reading
Continuing to work on World 002. Got the world wrapping working! Definitely needs some optimization work, but it… Continue Reading
Weekend was spent doing more architecture stuff. Takes a lot of time to tweak the room size, etc.… Continue Reading
Can’t believe it’s May already! Been working on new puzzles and doing some level design. Every mechanic adds… Continue Reading