Orthographic Edge Detection
Started working on orthographic projection edge detection. Here were the first few passes. The lines are too thick:… Continue Reading
Started working on orthographic projection edge detection. Here were the first few passes. The lines are too thick:… Continue Reading
Just realized I can make these in other colors as well!!!
Switching player camera to orthographic, my edge detection shader created a beautiful glitch effect:
Working on new designs for Interlockables. As you can see, I am obviously a professional
Long devlog post. Been quite busy these days, so not as easy to find time between development, streaming,… Continue Reading
Continuing to work on this giant tower level. Filling in the details, and finally got the (almost) right… Continue Reading
Wow… just wow… When I saw this posted yesterday, I was pretty much speechless. I’ve been posting on this devlog… Continue Reading
Last night’s stream started off as an attempt to put in the finishing touches of a level, and… Continue Reading
Given that I’m making a game that involves switching between multiple gravity fields, you’d think it’d be pretty… Continue Reading
I showed RELATIVITY at Indy Pop Con this past weekend. You might remember, I actually showed there last year as well. Last… Continue Reading