Development Update – Visual Style Evolution
Visual Style One of the primary challenges I’ve had to deal with throughout development has been finding a… Continue Reading
Visual Style One of the primary challenges I’ve had to deal with throughout development has been finding a… Continue Reading
For the past several days, I’ve been struggling a lot with puzzle design. Basically, all the puzzles take… Continue Reading
I’ve had an idea for poster I wanted to try out for quite some time now. Yesterday, I… Continue Reading
This past weekend, I attended the Midwest Game Developers Summit in Wisconsin. Drove up from Chicago with a couple of… Continue Reading
I finally integrated the garden/nature area into the actual game. I didn’t really have an idea for how… Continue Reading
I took some screenshots while redesigning one of the hub worlds this week. Thought I’d show you a… Continue Reading
Back in April, I introduced recursive world space in the game, as explained here: http://williamchyr.com/2014/04/development-update-recursive-space/ One of the issues… Continue Reading
Yesterday, I decided to revisit the topic of edge-detection again. I was reading through the devlog of Lucas… Continue Reading
For the past few days, I have been struggling a lot with optimization problems in the game. I’d… Continue Reading
Notebook Sketches I’ve been meaning for some time to make a post sharing some of my notebook sketches.… Continue Reading